Mostrando entradas con la etiqueta co_SBDA. Mostrar todas las entradas
Mostrando entradas con la etiqueta co_SBDA. Mostrar todas las entradas

045_mexico

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Project for a street and landmark tower in Mexico.

Rendering by SBDA (http://sbda.cat/web/)

The project converts into pedestrian an existing street and creates a new housing volume that will act as a landmark.
The street is intended to join two different poles of development (a university area and the cathedral area) and sits next to a green area.

The project starts with the existing parcelling of the street (visible in the facades)

And joins both sides of the street making a curving score.

Over this score the different elements are placed: green areas, sitting areas and water features.

The elements slowly lose their straight lines and go to curvy lines, including the lighting elements. One of those curvy elements grows to become the housing building.

This building shows the street to the city.

The pavement enters into the building plot following the same logic.

The project also creates additional parking spaces under the street.

This way the street becomes like a path in the middle of the forest, with different zones of light and shadow.
The building has a round corner with the balconies pointing to different areas, becoming a landmark without direction.
The street creates outside resting spaces, becoming more a plaza than just a street.
The pavement takes some characters from old examples, changing the scale and use.

The street and the building create a new experience for the street.

The building starts as a circle, with 3 apartments per floor. These apartments rotate to overlook to the three features: the cathedral, the university complex and the green space. This rotation is reinforced by the balconies, which extend the day-zone of the apartments into the exterior.

The different elements of the project are united by a common language, which is adapted to each of the situations.

The day zone overlooks to the features, while the night zone overlooks at 90º. The curvy exterior is solved with straight walls, reinforcing the useful space of the apartment.

The ground floor is another circle, with another centre. The structure goes down like a forest of columns, making difficult to read the configuration of the floors, but following exactly the dividing walls.

The upper floor has a swimming pool and an overlooking deck over the city.

Section showing the different elements.

View to one of the lateral access.

View inside the street overlooking the building.

Overview of the street and building actuation.



More info about this project under the 045_mexico tag
http://raichdelrio.blogspot.ch/search/label/045_mexico

More info about us
www.raichdelrio.com
raichdelrio.blogspot.com

045_Mexico

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Presentation panel for 045_mexico competition


More info about this project under the 045_mexico tag
http://raichdelrio.blogspot.ch/search/label/045_mexico

More info about us
www.raichdelrio.com
raichdelrio.blogspot.com

Onda

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Today we present a plaza competition, in Onda, Alicante: the Plaza del Raval de Sant Josep.

Done in collaboration with Roure de Leon (http://www.rdlarquitectos.com/)

The plaza is part of a bigger system of 3 urban voids, being our spot the middle one. The proposal took this in account and did a bigger picture of the whole area.

Looking at the previous shape of our spot, we spotted that the circulation of vehicles had taken the whole area, leaving a small part for the pedestrians.

By reorganizing the circulation, we concentrated the traffic in one side of the plaza and left the other as a big and comfortable space for the pedestrians.

We treated the whole urban void as a uniform "plateaux" where the water channels would create the different spots, as the plaza has to serve once a year as a spectacular "corre-bous" scenario.

Into this plateaux we put a "surreal" planters screen that will create sub-spaces and several other furniture (benches, trees, a fountain...) that will make specific condition spaces.

Looking at the plan we can read the big plateaux fine tuned by the stone pieces (water channels and parking separators), as well as the big green screen that generates two main rooms and finishes as a fountain. We can also read the 3 benches: one in contact with the water, the other closing the kids playing space and a third one next to the small church, as welcoming space for the ceremonies held inside. We can also read the 3 trees: one in the fountain, one in the kids’ space and a third one as furniture of the small corner created by the buildings.

One big space tuned by a "surreal" planters surface. Pedestrians are free to walk the whole area while cars have a defined zone.

The planters surface changes in his space: sometimes is a vertical surface, sometimes generates a horizontal roof and in a specific side becomes a spectacular fountain.
Two images above by sbda renderings (http://sbda.cat/)

These elements generate different ways of living the plaza.
Kids can play in defined areas (playground protected by bench or fountain) but also can play away from the cars, reconquesting the plaza for the people.

The two main rooms can contain scenarios for concerts or other plays, both invading the car space or not.

The main event (the corre-bous) is held without problems in this uniform space, having space for an extension of the spectators space, if needed.

The uniform space allows other uses of the plaza (like fairs).

Schematic section showing the pieces relations.

More info about this project under the onda tag
http://raichdelrio.blogspot.com/search/label/_onda

More info about us
www.raichdelrio.com
raichdelrio.blogspot.com

Onda

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Panels of Onda Plaza



More info about this project under the onda tag
http://raichdelrio.blogspot.com/search/label/_onda

More info about us 

www.raichdelrio.com
raichdelrio.blogspot.co

National Energy Museum

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In august 2010 we were invited by Feltrero to develop a competition for the permanent exhibition of National Energy Museum (MNE in Spanish). This weekend we got to know that we didn't win this phase. Taking advantage of it we publish it before the final result!
The competition was for 3 exhibitions of approx. 3.000 sqm each. Feltrero contacted with RdL arquitectos (http://www.rdlarquitectos.com/, we collaborated with them also in Dinopolis) to make 3 proposals with 3 teams, being RdR responsible of the exhibition explaining the consequences of the energy use. All museology was from Andres Clerici (http://www.this-is-public.com/about.html)
Here follows the information of our proposal before knowing who the winners are.

More information about us athttp://www.raichdelrio.com/


(image from http://www.skyscrapercity.com/showthread.php?t=736214)
The first thing we did was looking at the building: it's an abandoned centre of energy supply and our exhibition was in the building hosting the coal storage, in the upper floors. Watching images like this we immediately fell in love with the building and tried to make the exhibition according to it and always on it, never adding elements or hiding the building. And of course the "tolva" will be our leitmotiv.


Regarding the kind of exhibition we wanted to do, it was an exhibition that could benefit from the values of a science centre (activity, scientific rigour, several topics) and the values of a temporary exhibition (clarity of message, quietness in museographical resources, hierarchy of topics...)


We wanted to make the tolva the personal character and so each of the floors created a different relation to the tolva: through it, as opposition to it and on it. This clear idea will guide the entire exhibition (giving importance to the building, different scenarios and clarity, as the purpose was).


The next decision was to start from up to down: bringing people to the top and making them go down by gravity gave us a much more "natural" way of walking through the exhibition: first we would go through an immersion tunnel, then we would walk giving the back to it and concentrating in two new information walls and finally we would take advantage of the big space and lay in two stepped walls.


Looking at the sections we spotted different spaces and gave them importance with our structures: straight lines will show different highs in a very expressive way. Reading the content we spot 3 different topics: energy is more (from more advantage to more disadvantages), solutions to the problems (also in 3 subchapters) and the future solutions (a gallery of the future). So we put each of the topics with the relations and we got a very immersive entrance from more advantage to more disadvantages, then a two information bands for solutions and a chill-out agora for the discussion.


The upper floor, through the tolva: entrance at the lower right side with some totems where you can find your ecological footprint. At your left you would see the problems (climatic change and CO2 problems) and in the middle the immersion tunnel with the different topics, with individual projections in the left part (down in this plan) and group projections in the right part (up in this plan)

The middle floor, against the tolva: two walls relate to the tolva (old-new; no information - with information; straight - kinked) and hierarchies the information. This walls have interior spaces where needed to give deeper information and create different experiences without competition with the others. The floor touches two times to the tolva, moment where an inside view is created and in this balcony we put a metaphorical installation to show the carbon.


The down floor, on the tolva: to explain the future we imagined two linear walls, with kinks but this time instead of being vertical they are stepped because the visitor will not read the information but create it. These spaces make small agoras for discussions with on the latest topics of energy and have built-in screens to self-navigate on several topics or watch them projected on the tolva. A bigger plaza is created to make the gallery of the future, with the last research on energy use.


Diagrams:
-From more advantages to more disadvantages.
-Several topics in a kinked line, with deeper information.
-Several agoras and a superior meseta for the active discussion.
The initial totems.
Inmersion tunnel.
The carbon problems in interactive tables.
The kinked walls against the tolva.
An example of deeper information built in the wall.
The scenery representation of carbon.
The agoras with the built-in screens and the projections.
The future-plaza.

Renderings from sbda (http://sbda.cat/web/).
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More information about us at
http://www.raichdelrio.com/