Some schemes to help understanding the dinopolis project: from a shed to an experience.
More information about this project and previous versions under the dinopolis tag
http://raichdelrio.blogspot.com/search/label/dinopolis
More information about us at
http://www.raichdelrio.com/
First plan that we recieved: technical space at the edge
Variant aproved: technical space in the middle to access all rooms + isolate sound
The experience as a sequence of rooms: exterior, queues, pre-show, show, exterior
Diferenciation of spaces to create experience: each space is different to the others to reinforce each of the characters. The addition makes the experience. Queues: black box, no input. decompresion room Pre-show: rocky material in walls and ceiling. mineral room Show: a second shaped-skin is created with camouflage textile. vegetal room
The queues is a black box with light only form top. This light changes to create the only input, plus the low sound of the other rooms creates the atmosphere and the rush to enter. In this room the security issues are explained
Pre-show came already as a txt room. Fisitor feels sourrounded by only one material: txt in a rocky texture, even the video is projected on a bigger "rock" of the texture. In this room attraction starts
Show is created by a tent-like shape on camouflage textile. This tent re-creates the video trace providing more comfortable spaces. The tent also hides all the technical issues, including the light that on running through creates shadows on the floor. In this room the 4d cinema happens
Sub experience 1: queues.
Sub experience 2: pre-show
Sub experience 3: show
Sequence of rooms: exterior, queues, pre-show, show, exterior
The sequence of experiences creates the attraction.
More information about this project and previous versions under the dinopolis tag
http://raichdelrio.blogspot.com/search/label/dinopolis
More information about us at
http://www.raichdelrio.com/
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